You probably know that GW is set in a fantasy realm, charges no monthly fees, and uses extensive instancing.
The modern crop of mainstream RPGs all have fantastic graphics, and GW is surely no exception. Animation, light, and water effects are everything you could ask for, and you’re likely to find yourself pausing to enjoy the view in places as you explore Tyria. Character models are very well-done and the animation is well executed.
Although the terrain is pleasing, your movement through them is pretty restricted. You can never fall or jump off a bridge, and you are pretty much led to your goal by invisible boundaries.
The interface has developed considerably since beta. Windows and shortcut bars can be repositioned and resized quite easily. You might also draw on the mini-map; a cool functionality that facilitates party coordination. It might be sweet if you could see your party members energy (or mana) in the party window and not merely their HP. The combat log has also vanished.
Looking at game controls, they’re not ideal but they are simple enough to get comfortable with. I deselected the option to move by mouse because a left click is also needed to select and hit enemies. By default, if you go to highlight an enemy with the mouse and miss, you will move to the location you clicked, which may get reasonably irritating. I am disappointed to notice that there is currently no way to appropriately customize mouse controls. You could have to fiddle with the options for a while to reach a setup you’re familiar using.
GW does possess collision detection, so you can’t just dash right through other players while in the play regions. This makes constructing a barrier around your party’s healer, for example, a viable choice. Regrettably, when you engage you also automatically position yourself within range, so if your enemy moves you tend to end up running after them.
Humans are the only playable race in GW, so the significant path you have to make is which profession (or class) to choose. There are 6 classes, from which you can choose a primary and a secondary class. It’s worth some consideration because you are merely allotted a total of four characters.
Character customization is a tad simple. If you won’t go the goth-like Necromancer option, you’re simply going to wind up playing like a supermodel.
One of the most novel things involving creating a character in GW is that you are provided with the choice to set off with a character that is immediately at the level cap (20) which can only take part in PvP arenas. Your ulterior consideration is to set off at the bottom with a roleplaying character and advance through the game’s PvE (player versus environment) areas.
Overall, GW blends the epic straight-forward adventures of single-player RPGs with a readily accessible online community. Towns serve as lobbies and marketplaces where you can see other players, sell your loot, and make a party, which can then traverse their own mirror of Tyria. You can transport quickly to a village at any time by highlighting it on the world map. There are no single shards or servers, so it is a truly huge game and playing with people from other countries is simply accomplished.
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